Stardew valley silo limit8/1/2023 ![]() You can probably fit about 170 coops like this on the standard farm, I personally have 90 though also have 25 sheds and about 10 more buildings and none of mine are packed together. You only need to do this every -insert very long time- proportionate to the amount of auto petters you have. You can pack buildings together to have more space by blocking the door of a building with another. The best animal by far is the Golden Chicken, any other animal besides pigs will have varying degrees of success and pigs are completely worthless. ![]() we can have about 1970 of them in cabins and the main house we have practically the whole farm for farm buildings and animals*. space isn't the problem, time is), that means we only need 4500(6500 accounting for smooth harvesting design) on the farm itself. Since we can only harvest ~22500 crystalariums a cycle, and can have 18000 off-farm (more likely 16000 as keeping the harvesting ergonomic is better. ![]() They require no maintenance and only two things, filling silos and harvesting goods (only needed once every 25 years for most animals per autofeeder.) Most animals can be near perfectly automated with a heater, autograbber, autofeeder, and autopetter. There aren't too many of these in the game and most revolve around the same thing, animals. things that take NO time at all (I'll touch up a lot on these later). With this amount of crystalariums though you can be constantly harvesting them dawn to dusk and once you reach the end of your crystalariums, the next batch are regenerated already.įinally, we reach the max of our final limit, the amount of time we can actively do tasks before they are replaced by the cause of the tasks itself. This is nearing the limit of space on the map which is about 18000 machines off farm and 15000 on farm. We can harvest about 4500 machines a day and crystalariums take 5 days to refabricate(?) a diamond we need about 22500 crystalariums. Since we will be constantly harvesting because of our massive amount of crystalariums, it won't matter that the individual crystalarium takes longer to make money. Our ultimate candidate is crystalariums, while it makes less money per day(<200), it makes a good amount per harvest (975 with Gem). The overall time cost means that it takes much more time than something that makes less money but takes less time. harvesting, planting, buying, then finally kegging. It's problem is the amount of interaction you need to partake in vs. Starfruit wine seems amazing, 3150 gold per week. since the map can hold about 27000 accessible machines and we can only reasonably harvest 4000-5000 machines in a day, space isn't the issue just yet.Īt this point, we cannot even measure machines by how much money they make per day but instead per harvest per ig unit of time, we want to be harvesting something that makes the most possible money but that takes the least amount of time. Since we wish to expand exponentially, there are two main objects in front of that time and space. Then you reach the next arbitrary limit, time. Since you can only get one of those legit though and the whole point would be expandability that would go to the Statue of endless fortune, making about 700-900g per day on average. Per singular tile it would be the statue of true perfection. Something that is great for ig time may not be amazing with irl time. This dictates the main measure of how you can calculate money made. There are two overarching metrics, real life time (irl time), and in game time (ig time). This also will not really cover set up, no matter what you do, it's going to take a while. The absolute best though? This has big spoilers and most players won't care for this, if you like massive money though and reasoning behind it, read on. Truffles and crystalariums usually come later but will be supplements for most players. The absolute best way to earn money depends on stage in the game, what you are measuring in, and restrictions you have.įor the large majority of the game wine will be the main money maker, any sort of processing will result in great money. ![]() *Note none of this is recommended, it is super mind numbing, time consuming, and soul crushing to put it lightly* It is an pseudo in depth look at how to make the most possible money in an optimized environment, not accounting for set up costs of materials or time, solely what will make you the most money, accounting for irl and in game time and the best for each. I wrote this on another post and thought that I would post it here too for anyone to read and enjoy. Posted this on reddit, wanted to do so here for anyone who would like it.
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